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''Samurai Shodown 64'', known simply as in Japan, is a 3D fighting game produced by SNK for its Hyper Neo-Geo 64 system. It was SNK's first attempt to bring one of their franchises into the 3D realm. After having released four ''Samurai Shodown'' games on the Neo-Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities. Although it was never ported to home consoles, it was followed by a second 3D installment titled ''Samurai Shodown 64: Warriors Rage''. ==Storyline== Chronologically, ''Samurai Shodown 64'' takes place one year after ''Samurai Shodown II''. The storyline is described officially by SNK as follows: "It all began over two decades ago...and took several years to carry out. 'Yuga the Destroyer' seized unborn children throughout the land, provided them with various mysterious skills, and then returned them to their mothers. The babies were later brought into the world as if nothing had happened. These infants displayed unique abilities from infancy and were called child gods by some, child demons by others. Over the subsequent decades, they grew to become extremely gifted children, ending up as the true movers and shakers of their generation. Then one day "Yuga the Destroyer" suddenly appeared before them. He came to show these individuals who remembered nothing of him...a puppet show. And those who saw this performance remembered: the missions they were given before they came into this world..." 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Samurai Shodown 64」の詳細全文を読む スポンサード リンク
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